Hi ! I'm an engineering student at IMAC
"Pokimac" is a code project inspired by Pokemon, realised with C++ and SDL2. It was my first C++ project, and a discovery of Git. Made with Mattéo Leclercq.
"Elmer the square" is a code project inspired by the video game "Thomas was alone", and realised with SDL2 and OpenGL. It includes a quadtree. Made with Elise Massa.
"BiliB" is a library with a class of rational numbers, tests on the functions with google test, and some examples of how to use it. It is made with C++ and includes a CMake. Made with Quentin Huet.
Meshroom is a photogrammetry software developed by Mikros Image. During my team project for my second year in IMAC, we worked on adding features (nodes), to display 2D and 3D maps based on GPS position. It was in Python, and I worked on adding a 2.5D map with Open Street Map Buildings. With Aurore Lafaurie, Olivia Crépin, Lucie Godard, Aurélien Droissart.
For the web programming course, I made a website with the vue.js framework. It uses the Astronomy Picture of the Day API of the NASA.
For the maths course, I recreated the famous game 2048 with multiple game modes that use the laws of probability. I made it with vue.js too.
I made an internship at Superprod, an animation studio. I developed a tool for artists, to launch a context on an interface instead of doing it with a complex command line. I made it with Python and QML.
Each month of 2022, i selected a couple of photos, screenshots of messages, school stuff, and things i made during the month, to create a unique collage.
These are the moodboards of 2023
I made other collages, still with random stuff I made and photos. Some of them are specific to one event, like a museum visit, or my vacation
Coverartober is a challenge similar to inktober (it's a list with one theme for each day of october) but we have to make a CD cover instead of a drawing
This game was made in 48h during a GameJam. Theme was "Schoolyard" and the constraint was to have pastel pink as the main color. I was in a team of 3 and made several 3D objects for this. I discovered Blender with this project. Made with Quentin Huet and Enzo Bassot.
This game was made in 48h during a GameJam. Theme was "Pause" (break) and the constraint was not to incorporate humans. I was in a team of 4 and made several level design, and the implementation of a level in Unity. Made with Quentin Huet, Enzo Bassot and Adélie Ferré.
"L'espace entre deux mondes" is a short movie, about the journey of Octave and his grand-mother. I was in a team of 6 people, and participated in the framing, the sound recording, and the editing. Made with Romain Serres, Mathilde Stocchi, Mattéo Leclercq, Quentin Huet, Elise Massa.
"Mirage" is a fictional movie, and we had to make the title sequence for the cinema language and comprehension class. Made with Quentin Huet. We made the images and the music, and I made some collages and a small mixed media video.
I made 3 versions of a poster for a theater class in the artistic association i am part of.
Here is a poster for an event in the artistic association i am part of. Made with Romain Serres.
I did an intership at Purée Maison, a creative communication agency, and I made some illustrations of big hands holding baos for a bao restaurant.
I started painting a few years ago. There are the things I made in 2023.
Anne with an e
This is my rendering for the 3D creation class. We had to make an animation with a circular object in the center of the scene.
This poem was inspired by the movie Solaris (1972), and I made it for my English class.
This 24 pages BD was made in 23h during an event. Theme was "Anachronistic myths" and the constraint was to have blue as a contrasting color.
This 12 pages BD was made in 25h during an event. Theme was "Dans sa bulle" and the constraint was to "Break the Fourth Wall".
I made several tote bags with manga drawings.
This is a jean with a painting from Spirited Away